Optional allowWhether to allow this request to use the cache or ongoing requests if available
Requests using cache or other requests do not count towards the ratelimit and return a lot faster.
Optional apiThe API key to use in this request
The key has to be registered in the config.
If this is not given, the registered key with the most free requests will be selected.
Optional cacheThe amount of time the request should be cached for, overwrites the defaults specified in the config
Optional forcefalse
As of v3.1.0, this option has no effect.
Optional forceUUIDLookupWhether to force a UUID lookup before the player request. This can help reduce some errors caused by name changes. Ignored if player is a UUID
false
As of v3.1.0, this option has no effect.
Optional ignoreWhether to ignore version errors
You can use this to resolve temporary conflicts while the library awaits being updated. Otherwise it should stay enabled.
false
Optional multipleA function that will be executed with each of the choices as a parameter. It may return a Promise of a boolean. In that case, the selector will be executed for all values simultaneously. And the passing element with the lowest index will be selected. If the selector returns false for all choices, the error is thrown regardless
The current choice
The index of the current choice
The array of all choices
True, if the given choice should be selected
A player UUID or name; case-insensitive
Optional priorityWhether this request should be put to the front of the queue, executing before any non-priority requests are handled
false
Optional retriesThe amount of times to retry the request on error
Optional timeoutThe amount of milliseconds a until the request should be rejected

Generated using TypeDoc
The options for a player API request