Interface IdentificationQuery

An ID filter to match when requesting items or ingredients

Values for ID bounds have to be integer.
Use an empty range {} to search for an ID with any value.
interface IdentificationQuery {
    agility?: OpenRange;
    airDamagePercent?: OpenRange;
    airDamageRaw?: OpenRange;
    airDefence?: OpenRange;
    attackSpeed?: OpenRange;
    criticalDamageRaw?: OpenRange;
    damagePercent?: OpenRange;
    damageRaw?: OpenRange;
    defence?: OpenRange;
    dexterity?: OpenRange;
    earthDamagePercent?: OpenRange;
    earthDamageRaw?: OpenRange;
    earthDefence?: OpenRange;
    elementalDamagePercent?: OpenRange;
    elementalDamageRaw?: OpenRange;
    exploding?: OpenRange;
    fireDamagePercent?: OpenRange;
    fireDamageRaw?: OpenRange;
    fireDefence?: OpenRange;
    gatheringSpeed?: OpenRange;
    gatheringXpBonus?: OpenRange;
    health?: OpenRange;
    healthRegenPercent?: OpenRange;
    healthRegenRaw?: OpenRange;
    intelligence?: OpenRange;
    jumpHeight?: OpenRange;
    knockback?: OpenRange;
    lifeSteal?: OpenRange;
    lootBonus?: OpenRange;
    lootQuality?: OpenRange;
    mainAttackAirDamagePercent?: OpenRange;
    mainAttackAirDamageRaw?: OpenRange;
    mainAttackDamagePercent?: OpenRange;
    mainAttackDamageRaw?: OpenRange;
    mainAttackEarthDamagePercent?: OpenRange;
    mainAttackEarthDamageRaw?: OpenRange;
    mainAttackElementalDamagePercent?: OpenRange;
    mainAttackElementalDamageRaw?: OpenRange;
    mainAttackFireDamagePercent?: OpenRange;
    mainAttackFireDamageRaw?: OpenRange;
    mainAttackNeutralDamagePercent?: OpenRange;
    mainAttackNeutralDamageRaw?: OpenRange;
    mainAttackThunderDamagePercent?: OpenRange;
    mainAttackThunderDamageRaw?: OpenRange;
    mainAttackWaterDamagePercent?: OpenRange;
    mainAttackWaterDamageRaw?: OpenRange;
    manaRegen?: OpenRange;
    manaSteal?: OpenRange;
    neutralDamagePercent?: OpenRange;
    neutralDamageRaw?: OpenRange;
    poison?: OpenRange;
    reflection?: OpenRange;
    requireAll?: boolean;
    soulPointRegen?: OpenRange;
    spellAirDamagePercent?: OpenRange;
    spellAirDamageRaw?: OpenRange;
    spellCostPct1?: OpenRange;
    spellCostPct2?: OpenRange;
    spellCostPct3?: OpenRange;
    spellCostPct4?: OpenRange;
    spellCostRaw1?: OpenRange;
    spellCostRaw2?: OpenRange;
    spellCostRaw3?: OpenRange;
    spellCostRaw4?: OpenRange;
    spellDamagePercent?: OpenRange;
    spellDamageRaw?: OpenRange;
    spellEarthDamagePercent?: OpenRange;
    spellEarthDamageRaw?: OpenRange;
    spellElementalDamagePercent?: OpenRange;
    spellElementalDamageRaw?: OpenRange;
    spellFireDamagePercent?: OpenRange;
    spellFireDamageRaw?: OpenRange;
    spellNeutralDamagePercent?: OpenRange;
    spellNeutralDamageRaw?: OpenRange;
    spellThunderDamagePercent?: OpenRange;
    spellThunderDamageRaw?: OpenRange;
    spellWaterDamagePercent?: OpenRange;
    spellWaterDamageRaw?: OpenRange;
    sprintDuration?: OpenRange;
    sprintRegen?: OpenRange;
    stealing?: OpenRange;
    strength?: OpenRange;
    thorns?: OpenRange;
    thunderDamagePercent?: OpenRange;
    thunderDamageRaw?: OpenRange;
    thunderDefence?: OpenRange;
    walkSpeed?: OpenRange;
    waterDamagePercent?: OpenRange;
    waterDamageRaw?: OpenRange;
    waterDefence?: OpenRange;
    xpBonus?: OpenRange;
}

Properties

agility? airDamagePercent? airDamageRaw? airDefence? attackSpeed? criticalDamageRaw? damagePercent? damageRaw? defence? dexterity? earthDamagePercent? earthDamageRaw? earthDefence? elementalDamagePercent? elementalDamageRaw? exploding? fireDamagePercent? fireDamageRaw? fireDefence? gatheringSpeed? gatheringXpBonus? health? healthRegenPercent? healthRegenRaw? intelligence? jumpHeight? knockback? lifeSteal? lootBonus? lootQuality? mainAttackAirDamagePercent? mainAttackAirDamageRaw? mainAttackDamagePercent? mainAttackDamageRaw? mainAttackEarthDamagePercent? mainAttackEarthDamageRaw? mainAttackElementalDamagePercent? mainAttackElementalDamageRaw? mainAttackFireDamagePercent? mainAttackFireDamageRaw? mainAttackNeutralDamagePercent? mainAttackNeutralDamageRaw? mainAttackThunderDamagePercent? mainAttackThunderDamageRaw? mainAttackWaterDamagePercent? mainAttackWaterDamageRaw? manaRegen? manaSteal? neutralDamagePercent? neutralDamageRaw? poison? reflection? requireAll? soulPointRegen? spellAirDamagePercent? spellAirDamageRaw? spellCostPct1? spellCostPct2? spellCostPct3? spellCostPct4? spellCostRaw1? spellCostRaw2? spellCostRaw3? spellCostRaw4? spellDamagePercent? spellDamageRaw? spellEarthDamagePercent? spellEarthDamageRaw? spellElementalDamagePercent? spellElementalDamageRaw? spellFireDamagePercent? spellFireDamageRaw? spellNeutralDamagePercent? spellNeutralDamageRaw? spellThunderDamagePercent? spellThunderDamageRaw? spellWaterDamagePercent? spellWaterDamageRaw? sprintDuration? sprintRegen? stealing? strength? thorns? thunderDamagePercent? thunderDamageRaw? thunderDefence? walkSpeed? waterDamagePercent? waterDamageRaw? waterDefence? xpBonus?

Properties

agility?: OpenRange

The Agility identification has to have possible values within this range

airDamagePercent?: OpenRange

The Air Damage % identification has to have possible values within this range

airDamageRaw?: OpenRange

The Raw Air Damage identification has to have possible values within this range

airDefence?: OpenRange

The Air Defence % identification has to have possible values within this range

attackSpeed?: OpenRange

The Attack Speed identification has to have possible values within this range

criticalDamageRaw?: OpenRange

The Raw Critical Damage identification has to have possible values within this range

damagePercent?: OpenRange

The Damage % identification has to have possible values within this range

damageRaw?: OpenRange

The Raw Damage identification has to have possible values within this range

defence?: OpenRange

The Defence identification has to have possible values within this range

dexterity?: OpenRange

The Dexterity identification has to have possible values within this range

earthDamagePercent?: OpenRange

The Earth Damage % identification has to have possible values within this range

earthDamageRaw?: OpenRange

The Raw Earth Damage identification has to have possible values within this range

earthDefence?: OpenRange

The Earth Defence % identification has to have possible values within this range

elementalDamagePercent?: OpenRange

The Elemental Damage % identification has to have possible values within this range

elementalDamageRaw?: OpenRange

The Raw Elemental Damage identification has to have possible values within this range

exploding?: OpenRange

The Exploding identification has to have possible values within this range

fireDamagePercent?: OpenRange

The Fire Damage % identification has to have possible values within this range

fireDamageRaw?: OpenRange

The Raw Fire Damage identification has to have possible values within this range

fireDefence?: OpenRange

The Fire Defence % identification has to have possible values within this range

gatheringSpeed?: OpenRange

The Gathering Speed identification has to have possible values within this range

gatheringXpBonus?: OpenRange

The Gathering XP Bonus identification has to have possible values within this range

health?: OpenRange

The Health identification has to have possible values within this range

healthRegenPercent?: OpenRange

The Health Regen % identification has to have possible values within this range

healthRegenRaw?: OpenRange

The Raw Health Regen identification has to have possible values within this range

intelligence?: OpenRange

The Intelligence identification has to have possible values within this range

jumpHeight?: OpenRange

The Jump Height identification has to have possible values within this range

knockback?: OpenRange

The Knockback identification has to have possible values within this range

lifeSteal?: OpenRange

The Life Steal identification has to have possible values within this range

lootBonus?: OpenRange

The Loot Bonus identification has to have possible values within this range

lootQuality?: OpenRange

The Loot Quality identification has to have possible values within this range

mainAttackAirDamagePercent?: OpenRange

The Air Main Attack Damage % identification has to have possible values within this range

mainAttackAirDamageRaw?: OpenRange

The Raw Air Main Attack Damage identification has to have possible values within this range

mainAttackDamagePercent?: OpenRange

The Main Attack Damage % identification has to have possible values within this range

mainAttackDamageRaw?: OpenRange

The Raw Main Attack Damage identification has to have possible values within this range

mainAttackEarthDamagePercent?: OpenRange

The Earth Main Attack Damage % identification has to have possible values within this range

mainAttackEarthDamageRaw?: OpenRange

The Raw Earth Main Attack Damage identification has to have possible values within this range

mainAttackElementalDamagePercent?: OpenRange

The Elemental Main Attack Damage % identification has to have possible values within this range

mainAttackElementalDamageRaw?: OpenRange

The Raw Elemental Main Attack Damage identification has to have possible values within this range

mainAttackFireDamagePercent?: OpenRange

The Fire Main Attack Damage % identification has to have possible values within this range

mainAttackFireDamageRaw?: OpenRange

The Raw Fire Main Attack Damage identification has to have possible values within this range

mainAttackNeutralDamagePercent?: OpenRange

The Neutral Main Attack Damage % identification has to have possible values within this range

mainAttackNeutralDamageRaw?: OpenRange

The Raw Neutral Main Attack Damage identification has to have possible values within this range

mainAttackThunderDamagePercent?: OpenRange

The Thunder Main Attack Damage % identification has to have possible values within this range

mainAttackThunderDamageRaw?: OpenRange

The Raw Thunder Main Attack Damage identification has to have possible values within this range

mainAttackWaterDamagePercent?: OpenRange

The Water Main Attack Damage % identification has to have possible values within this range

mainAttackWaterDamageRaw?: OpenRange

The Raw Water Main Attack Damage identification has to have possible values within this range

manaRegen?: OpenRange

The Mana Regen identification has to have possible values within this range

manaSteal?: OpenRange

The Mana Steal identification has to have possible values within this range

neutralDamagePercent?: OpenRange

The Neutral Damage % identification has to have possible values within this range

neutralDamageRaw?: OpenRange

The Raw Neutral Damage identification has to have possible values within this range

poison?: OpenRange

The Poison identification has to have possible values within this range

reflection?: OpenRange

The Reflection identification has to have possible values within this range

requireAll?: boolean

Whether all specified filters have to be satisfied, or if any can match

Default

true
soulPointRegen?: OpenRange

The Soul Point Regen identification has to have possible values within this range

spellAirDamagePercent?: OpenRange

The Air Spell Damage % identification has to have possible values within this range

spellAirDamageRaw?: OpenRange

The Raw Air Spell Damage identification has to have possible values within this range

spellCostPct1?: OpenRange

The 1st Spell Cost % identification has to have possible values within this range

spellCostPct2?: OpenRange

The 2nd Spell Cost % identification has to have possible values within this range

spellCostPct3?: OpenRange

The 3rd Spell Cost % identification has to have possible values within this range

spellCostPct4?: OpenRange

The 4th Spell Cost % identification has to have possible values within this range

spellCostRaw1?: OpenRange

The 1st Raw Spell Cost identification has to have possible values within this range

spellCostRaw2?: OpenRange

The 2nd Raw Spell Cost identification has to have possible values within this range

spellCostRaw3?: OpenRange

The 3rd Raw Spell Cost identification has to have possible values within this range

spellCostRaw4?: OpenRange

The 4th Raw Spell Cost identification has to have possible values within this range

spellDamagePercent?: OpenRange

The Spell Damage % identification has to have possible values within this range

spellDamageRaw?: OpenRange

The Raw Spell Damage identification has to have possible values within this range

spellEarthDamagePercent?: OpenRange

The Earth Spell Damage % identification has to have possible values within this range

spellEarthDamageRaw?: OpenRange

The Raw Earth Spell Damage identification has to have possible values within this range

spellElementalDamagePercent?: OpenRange

The Elemental Spell Damage % identification has to have possible values within this range

spellElementalDamageRaw?: OpenRange

The Raw Elemental Spell Damage identification has to have possible values within this range

spellFireDamagePercent?: OpenRange

The Fire Spell Damage % identification has to have possible values within this range

spellFireDamageRaw?: OpenRange

The Raw Fire Spell Damage identification has to have possible values within this range

spellNeutralDamagePercent?: OpenRange

The Neutral Spell Damage % identification has to have possible values within this range

spellNeutralDamageRaw?: OpenRange

The Raw Neutral Spell Damage identification has to have possible values within this range

spellThunderDamagePercent?: OpenRange

The Thunder Spell Damage % identification has to have possible values within this range

spellThunderDamageRaw?: OpenRange

The Raw Thunder Spell Damage identification has to have possible values within this range

spellWaterDamagePercent?: OpenRange

The Water Spell Damage % identification has to have possible values within this range

spellWaterDamageRaw?: OpenRange

The Raw Water Spell Damage identification has to have possible values within this range

sprintDuration?: OpenRange

The Sprint Duration identification has to have possible values within this range

sprintRegen?: OpenRange

The Sprint Regen identification has to have possible values within this range

stealing?: OpenRange

The Stealing identification has to have possible values within this range

strength?: OpenRange

The Strength identification has to have possible values within this range

thorns?: OpenRange

The Thorns identification has to have possible values within this range

thunderDamagePercent?: OpenRange

The Thunder Damage % identification has to have possible values within this range

thunderDamageRaw?: OpenRange

The Raw Thunder Damage identification has to have possible values within this range

thunderDefence?: OpenRange

The Thunder Defence % identification has to have possible values within this range

walkSpeed?: OpenRange

The Walk Speed identification has to have possible values within this range

waterDamagePercent?: OpenRange

The Water Damage % identification has to have possible values within this range

waterDamageRaw?: OpenRange

The Raw Water Damage identification has to have possible values within this range

waterDefence?: OpenRange

The Water Defence % identification has to have possible values within this range

xpBonus?: OpenRange

The XP Bonus identification has to have possible values within this range

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